Do you support making of a lucid game?
Goto page 1, 2, 3  Next  :| |:
LD4all » Lucid Lounge

#1: Do you support making of a lucid game? Author: Beat Doctor PostPosted: Tue 07 Dec, 2010
    ----
Please do not post in this thread. Go here:
http://ld4all.com/forum/viewtopic.php?p=613858#613858

Piece,
Beat! wink


Last edited by Beat Doctor on Sun 19 Dec, 2010; edited 1 time in total

#2:  Author: Virtual Block PostPosted: Tue 07 Dec, 2010
    ----
Me support. ^^ I too had some ideas for a LD Game in draft.

From what I understand you want a sidescrolling platformer, huh? Well, all I can tell you is that colourfull graphs don`t make up for it. It is hard, but you have to experiment with visuals and the feeling of the game to make people think that they are actually in a dream.

Also maybe export some elements from real LDing, like RC`s and stuff. smile

Oh, and make it maybe really interactive. smile

#3:  Author: Quiesco PostPosted: Tue 07 Dec, 2010
    ----
Sounds really cool. I support this.

#4:  Author: Beat Doctor PostPosted: Tue 07 Dec, 2010
    ----
Virtual Block wrote:
From what I understand you want a sidescrolling platformer, huh? Well, all I can tell you is that colourfull graphs don`t make up for it. It is hard, but you have to experiment with visuals and the feeling of the game to make people think that they are actually in a dream.

No, no, no. It will be an adventure game. Have you ever played Broken Sword or Monkey Island?
If not - an adventure game is a game with much riddles and thinking, and it does not focus much on battle and gameplay, only story and riddles.
I have to think a little bit more about the graphics. One thing I do know is that it will be pixel art (Scroll down to pixel art) and it will be emotional-changing, as your character switches different emotions, both his dreams and ingame graphics change.

Virtual Block wrote:
Also maybe export some elements from real LDing, like RC`s and stuff. smile

Of course, that is one of the main purposes of the game - education about lucid dreaming.

Virtual Block wrote:
Oh, and make it maybe really interactive. smile

Thats my first thought about the game - full interactiveness and nonlinearness. You change the storyline as you go through the game - each time you play the game from the beggining, it will probably be different than the last time you played.

Sorry about grammar (its late in my country),
Beat! meh

#5:  Author: Ghosteh PostPosted: Tue 07 Dec, 2010
    ----
Im supporting this grin looking forward to see this game siiw

#6:  Author: Lucho PostPosted: Tue 07 Dec, 2010
    ----
This is an absolutely amazing idea, Beat! If you need a hand, just let me know! I used to be a huge fan of RPGMaker and user-created games. Never used AGS, but they say it's great!

AND, I'm a big fan of Adventure Games! I got three MI posters in my room right now lol

#7:  Author: Beat Doctor PostPosted: Wed 08 Dec, 2010
    ----
Thanks dudes. @Lucho: I have some experience with RPGMaker too.. tounge2

Anyhow, I'm having problems with the start of the game (or should I say the dream? tounge2 ) . Any suggestions about the initial story are welcome (yes, I will include you guys in the credits if it ever gets finished :D ).

#8:  Author: Blenderman PostPosted: Wed 08 Dec, 2010
    ----
Have any of you ever played the game Braid? For me it is one of the better games out there and for my personnally has a strong connection to lucid dreaming. If you're talking about riddles and puzzles it's one of the best games there is and it could be a good inspiration.

Anyway I think you've got a great idea and I would fully support. I'm not good at gamemaking or ever gaming myself but I have done some work with Gamemaker and I worked on a project as graphic designer and music designer. I'm absolutely not an expert or anything but If you would need some help I'd be happy to.

I do know that you will carefully have to look into everything; gameplay, levels, missions, graphics, art, music and sound to create a certain atmosphere or idea behind it all.

#9:  Author: EmceeLew PostPosted: Wed 08 Dec, 2010
    ----
absolutely do this!

#10:  Author: TheChris PostPosted: Thu 09 Dec, 2010
    ----
simply great.

To the question about the games` beginning.
I think there are some more aspects to talk about before this.
Is the game supposed to consist of one single Dream? Or several of them?
Is there one goal to finish the game? Or a great amount of possible goals?
Is the Player supposed to develop his (ingame) lucid abilities during the game?
Will the game consist of LDs only? Or are also some sort of NDs possible?
Can the player wake up? Is the game also about trying to become lucid?
...

Because I don`t have a real idea of the possibilities, I would like to know what can be programmed. Is some sort of randomly produced dreamplot possible? Or in how far is it possible to give the player the ability to alternate/change the dream?
Btw the thing about changing emotions is a great idea!

mmh I just wrote down what came to my Mind, hope it helps with some things.
I am open to give feedback to you or discuss things or develop some ideas to support you, as I donīt know much about designing/programming/music.

May the force be with you.
grin


Wait..... DAMN! Think about flying notify

#11:  Author: Drumm PostPosted: Thu 09 Dec, 2010
    ----
This sounds like a great idea, I support it!
I'd like to know more about the game -- like the questions that TheChris asked above.

#12:  Author: Rubenknex PostPosted: Thu 09 Dec, 2010
    ----
This is great! :D I'd like to help but I make games in C++, not in some game maker program. I'm currently working on a platformer too .

#13:  Author: Beat Doctor PostPosted: Thu 09 Dec, 2010
    ----
@Chris:
Basically, every few levels there's a new dream, but not once you wake up until the end of the game. This is because there will be dreams within dreams, scene transitions, FAs and such. This gives the game a complicated touch.

Every level has its own goal, either it is to solve a riddle or just pass to another level, or something else.

You will be lucid near the beggining of the dream, but you will choose to listen up to DCs because you find their stories interesting, and you think its just you speaking with yourself.

The beggining of the dream will be most likely be a ND, and it will be an introduction to the rest of the dream.

So the game is not about becoming lucid, its about exploring the dreamworld. The game will feature some information about lucid dreams so thoes who have never heard of lucid dreams get interested in it.

@Ruben: Again, this is not a platformer. This is an adventure game. Adventure games are based on stories and riddles or puzzles, not on gameplay like platformers. So, they can be easily made with game makers.


Last edited by Beat Doctor on Thu 09 Dec, 2010; edited 1 time in total

#14:  Author: EmceeLew PostPosted: Thu 09 Dec, 2010
    ----
Beat Doctor wrote:
Basically, every few levels there's a new dream, but not once you wake up until the end of the game. This is because there will be dreams within dreams, scene transitions, FAs and such. This gives the game a complicated touch.

Every level has its own goal, either it is to solve a riddle or just pass to another level, or something else.

You will be lucid near the beggining of the dream, but you will choose to listen up to DCs because you find their stories interesting, and you think its just you speaking with yourself.

The beggining of the dream will be most likely be a ND, and it will be an introduction to the rest of the dream.

So the game is not about becoming lucid, its about exploring the dreamworld. The game will feature some information about lucid dreams so thoes who have never heard of lucid dreams get interested in it.

@Ruben: Again, this is not a platformer. This is an adventure game. Adventure games are based on stories and riddles or puzzles, not on gameplay like platformers. So, they can be easily made with game makers.


this sounds great, definitely do it man that would be awesome, have you started on it yet?

#15:  Author: TheChris PostPosted: Thu 09 Dec, 2010
    ----
ok this sounds good.

I would think about the essential story before figuring out the beginning exactly, so some basic aspects of the dream can be present in the beginning. Any Ideas?



LD4all » Lucid Lounge


Goto page 1, 2, 3  Next  :| |:
Page 1 of 3
printed from the LD4all.com lucid dreaming forum. Content copyrighted by the author.
Lucid dreamers unite! visit LD4all.com